I've always had a love for the outdoors. While living and working at the south rim of the Grand Canyon
I fell in love with the Canyon, hiking it's trails, photographing it's many moods, and painting it's
wonders. Now years later and miles away I can recapture that feeling of place by recreating the
Canyon in pixels.
Using the Terragen program and a series of DEM derived Canyon terrains one can "paint" the landscape
using a digital palette mixed from red, green, and blue (allowing for 16 million colors). The sun
and clouds and the very atmosphere are also under your control. Through my "total conversion" project
I wish to construct a detailed set of surface maps (color and texture) that realistically portray
the Canyon's appearance.
Surface mapping in Terragen uses altitude and slope constraints along with bumpiness,
coverage, and fractal noise settings to control where and how designated colors
appear on the terrain. The program then renders the landscape taking into account
the lighting, atmosphere, cloud, and water settings.
The rendered panorama at the top of this page lacks a surface map -- the terrain is gray.
Yet the lighting, atmosphere, and clouds bring this shadowy scene to life.
Layers of the Grand Canyon from top to bottom:
Kaibab Limestone = Wall forming top rim of canyon
Toroweap Formation = slope
Coconino Sandstone = vertical wall
Hermit Shale = slope
Supai Group = series of hard and soft red layers
Redwall Limestone = distinctive vertical wall
Temple Butte Limestone = softer wall
Muav Limestone = softer wall
Bright Angel Shale = long eroded slopes
Tapeats Sandstone = underlies the Tonto Platform, rim of inner gorge
Inner Granite Gorge = Vishnu, Brahma Schists intruded by granite dikes.
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 Phase 1a
Using my "real-time" photos as a reference I have started
to render the rock layers and vegetation starting at the top with the Kaibab Limestone.
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